View this classic … very interesting views and opinions, especially if you consider how things have changed since then.
Guests: Trip Hawkins, Electronic Arts; Bill Budge, Game Designer; Chris Crawford, Atari; Steve Kitchen, Activision
Products/Demos: Pinball Construction Set, One on One, Space Shuttle, Excaliber, Larry Bird Basketball
PS: no lengthy update for the last days since i’m home sick.
Over the weekend i have been thinking about my lecture idea on and off. Something didn’t feel right. Passion is a great thing to have, and there’s a lot to talk about – but what do i really want to get across? What is the point i would be making holding a lecture about passion? What would i be focusing on? Would my message simply be “Show your passion!” or something like that? I couldn’t grasp it and was feeling a bit down because even though i was still passionate to do the talk i felt things were slipping through my fingers and i was getting nowhere.
Thankfully, i have a girlfriend. At sunday night we were having sex talking … no, really, and actually – i was talking to her about all the things i would like to talk about – passionately of course. But it wasn’t until the monday morning bathroom routine that what i said the day before became a twist in my search for a lecture topic. I said that passion is just an aspect of a bigger, more far-reaching topic: sex … motivation! Of course!
So, i am on a quest to find out: what motivates us? What motivates us Game Developers specifically? In how far is our motivation for our job special or just different than the motivation of, say, a street worker, a bank teller, an athlete or a radio moderator?
And obviously, talking about motivation i’ll want to peek into the things that turn us off, like censored no clear vision, annoying coworkers, abrasive managers, bad reviews, having to cut features, working long hours, and what not. So generally, the things that turn you from a passionate lover game developer into this person:
If only there were a cure-all for this disease … i wonder …

Funny how motivationals seem to have the answer for every problem imaginable.
But no, really … i am looking for specific answers (or questions) regarding motivation in Game Development. What motivates us and what has the potential to turn us into brainless 9-5 zombies slowly pacing through the day pondering about the time when it was still fun. What is it that drives us, and what drives us mad. And do these two states always take turns? Give me your opinion!
(I’m asking you because i know my views on this just too damn well …)
Obviously, if i’m going to take this to the GDC Europe, it won’t be a lecture but a roundtable discussion. I can imagine that it would be really fun to put out all those (de)motivational issues and share them with peers, later categorizing them and trying to find common grounds and patterns – if there are any. Then we should end by talking about what each of us can do to improve ourselves, others around us and our companies to become places where each of us will be highly motivated instead of surfing the Internet for Game Development articles boobs all day long!
I like this quote. It’s from the worst review i’ve read in my entire life.
I’m not saying this because they give BattleForge a 5 of 10 but because the review is terribly written, contains almost no information and is basically just a rant about microtransactions and money winning the game. For example:
“People have every right to be wary of downloadable content and microtransactions. [...] PC gamers don’t put up with that sort of thing as much, which is why we suspect this will not be a hit.”
Things are written in this review which do not make any sense except for showing the reviewer’s inability of supporting his arguments, or even making an argument in the first place. I think it’s hilarious when David Jenkins of Teletext.co.uk wonders why EA bought Phenomic in the first place:
“They seem a curiously non-casual company for EA to want to buy but that’s none of our business.”
I concur, it is none of their business. So why does Mr. Jenkins even bother writing it in the first place?
Of course, there are also sentences that make no sense at all. Could be a simple typo but it shows the lack of effort that went into this review:
It’s only the fact that the underlying game isn’t terribly interesting that stops this being all a scandalous con.
BattleForge got a few reviews in the 60s and i can understand their argumentation. But what is becoming more and more obvious is that the lower the scores, the more the reviewers seem to hate micro-transactions. So this one marks the low end of BattleForge reviews, and what’s been (and will be) reviewed around this area of review scores (meaning below 6 of 10) is in fact the article writer’s disgust of the payment model. I would be surprised to see a review below a 6 of 10 score whose argumentation doesn’t build mainly on conveying reservations (to say the least) against the micro-transaction business model.











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