Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AppDelegateThe Application Delegate which receives all the OS callbacks
AssetHelperMakes loading device-dependant resoures (assets) easier
GameBackgroundProvides the background image/animations of the scene
GameHUDDisplays Score Labels and could also be used to show the graphic frames enclosing score labels (optional)
GameObjectsContains all moving game objects which can be given a Path
GamePathsContains, manages and creates all Paths
GameSceneThe scene (CCLayer) where the game takes place
GameUIDisplays the User Interface the player can interact with during the game
MainMenuMenu to choose which Map to play
MapDefContains all configurable gameplay parameters of a Map
MapDefsSingleton that gives you access to all Map definitions
MathHelperHelpful Math routines and commonly used calculations
MovingObjectMoving objects are the objects the player can touch to draw a Path for them
ObjectDefContains all configurable gameplay parameters of any MovingObject
ObjectDefsSingleton that gives you access to all Object Definitions and is the central class for creating MovingObject types
PathA path is a list of CGPoint with special attributes that are drawn on screen
PathPointAll information to define a single PathPoint
<PauseDelegateProtocol>Callback for bringing up the game pause menu
Scores?
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Generated on Sat Apr 10 23:06:13 2010 for Line-Drawing Game Starter Kit for cocos2d-iPhone by  doxygen 1.6.3