Quick Note
This resource page hasn’t been updated in over a year. Content may be outdated and is certainly incomplete. I leave it online as is because it’s frequently visited and does serve as a good starting point for further research.
The List
This is my annotated link list of everything that is helpful in answering the question: how to become an Indie Game Developer? It includes war stories, links to sites where you can upload games, e-business, legal, free assets, game development techniques, and more. I’m irregularly updating it whenever I learn something new as part of my “research project”. Will i ever go indie? Do i have what it takes? Can i make a living on creating indie computer games? Well, that’s what i’m trying to find out, too…
Please excuse the sloppy layout of this page. This is basically a reference for me, sort of an enhanced and shared bookmark list. I don’t put much effort in it right now other than adding more links. Once i’ve learned which resources are truely great and useful and when i have quite a bit of free time to waste i’ll eventually improve the layout and content of these pages, just like my Scrum pages over here.
But first off, here’s a great motivational video to get you started: “Seriously, stop watching f**king Lost!”
Last Update: February 23, 2010
Start here: The Indie Developer’s Guide
Success (or failure) Stories and opinion pieces (aka blog/forum posts):
- Nimblebit’s iPhone App Store numbers posts (game sales and more)
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Spiderweb’s Jeff Vogel: here’s how many games I sell:
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Sales Statistics of some Indie Games
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How to make your mark on the videogame industry aka An insider’s look into indie game development
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Molly Rocket
- https://mollyrocket.com/forums/viewtopic.php?p=5470#5470
- War story of an upcoming indie, but the forum especially contains loads of interesting stuff for indies and learning the tricks of the trade.
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The indie game developer’s start-up cost
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So you call yourself an Indie?
- http://www.bit-tech.net/columns/2008/10/22/so-you-call-yourself-indie/1
- “Game developers should stay in their day job for the man, or be truly independent. This middle-path (selling to game portals) is just embarrassing to watch.”
- Check out the other columns there, interesting stuff, like “release day nerves” here:
- http://www.bit-tech.net/columns/2008/09/30/release-day-nerves/1
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So you want to be an indie developer?
- http://zoombapup.blogspot.com/2006/11/so-you-want-to-be-indie-developer.html
- Concludes with: “So, fellow would-be indie, may I suggest humbly that if you are thinking of becoming an indie, forget the monetary aspect of it. It really is peripheral to the joy of creation.”
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How to start your own game studio
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Should I Become An Indie Game Developer?
- http://www.rampantgames.com/blog/2007/01/should-i-become-indie-game-developer.html
- Don’t forget to check out the links in his post as well as the related posts at the bottom. Let the Coyote speak to you!
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Sustaining Independence
- http://www.gametunnel.com/sustaining-independence-article.php
- “An independent developer that wishes to sustain their independence must pursue their own interests in game design and development and give them preeminence over their interests in business and profit.”
- http://www.gametunnel.com/independent-takes-time-article.php
- Independent Takes Time. How do you get started? Check out more of the developers blog on GameTunnel, interesting views and stories.
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Five foundational steps to surviving as a Game Developer
- http://makeitbigingames.com/2006/02/five-foundational-steps-to-surviving-as-a-game-developer/
- Right Size Your Life – Don’t Quit Your Day Job – Find a team of like minded individuals – Innovate, but not too much – Create a portfolio of products
- … and then read this one, five realistic steps to starting a game development company:
- http://makeitbigingames.com/2006/06/five-realistic-steps-to-starting-a-game-development-company/
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Startup Postmortem & advice for starters
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How much does an average casual game make?
- http://www.philsteinmeyer.com/71/how-much-does-an-average-casual-game-make/
- Not much. And in a related article we learn how many sales does a shareware game get:
- http://www.asharewarelife.com/2005/11/how_many_sales_.html
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2D Boy/Polytron’s top 10 ways to market your indie game
- http://www.offworld.com/2009/03/indie-games-summit-2d-boypolyt.html
- … and in response to that Wolfire Games put up their own 5-point list of lessons learned:
- http://blog.wolfire.com/2009/03/5-indie-pr-tips-from-wolfire/
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Sell More Games
- http://anawiki.com/sellmoregames/
- Cheesy name but actually lots of good information (postmortems, sales stats, and so on) on this blog of indie developer Anawiki Games.
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Gamasutra: XNA Community Games sales figures revealed
- http://www.gamasutra.com/php-bin/news_index.php?story=22970
- XNA’s current outlook from a sales viewpoint: unimpressive. It’s advisable for XNA developers to not target the 360 exclusively.
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The Art of Computer Game Design – Chris Crawford, 1982. The classic on Game Design and still highly valuable to this date. Can be read online or as PDF version.
E-Commerce & Software Submission & Sponsorship, Marketing
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Comparisons:
- http://www.shareit.de
- http://www.charge.com/
- http://www.bmtmicro.com/
- http://home.plimus.com/ecommerce/
- SSL: http://www.verisign.co.uk/ssl/index.html?sl=b15790145155028000
- http://www.trymedia.com/ (game specific)
- https://epay.propay.com/
- http://www.esellerate.net/ … eCommerce and strict but flexible Product Activation.
- http://www.flashgamelicense.com/ … Flash Game License, helps you sell your flash games.
- http://www.flashgamesponsorship.com/ … Flash Game Sponsorship gives you all the details about selling your flash game.
- Games Press – the Resource for Game Journalists
- TIG Forums – Press Release Distribution Services
Indie Game Development & where to meet Indie Game Developers
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http://forums.indiegamer.com (where indie developers meet, greet and affiliate)
- Good list of potential peers:
- http://forums.indiegamer.com/showthread.php?t=15129
- http://www.casualcharts.com/ (sales charts)
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http://vgsmart.com/ (video game marketing)
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GearHand’s link list of other developers etc
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The Chaos Engine – where professional game developers meet
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The Independent Gaming Source
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Great Games Experiment
Indie Game Tools
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- Indie Game Tools – i think this deserves it’s own category. On this site you get a list of tools of any category often used by Indie Game Developers. More importantly you can vote for your favorite tools and see what others recommend. However i’d take the votes with a huge grain of salt as some tools may be overrated or underrated depending on their respective community or simply based on the fact that an engine is free compared to a commercial one like Unity but without considering that you may get the engine for free but no tools to work with while something like Unity is so much more than an engine. I would even say Unity is worth it’s money exactly because of it’s strong tools and asset pipeline.
Game Engines
- Suggested tools for Game Designers. Game Maker, Flash, Unity.
- Torque (seperate 2D and 3D engines as well as for consoles, including iPhone)
- Unity (3D focus but also 2D possible, can do iPhone)
- GameBryo (must request evaluation)
- Playground SDK (must create account)
- PushButton Engine (Flash Engine, Open Source, from the developers who birthed Torque & GarageGames)
Server Technology
Assets
- http://www.beatpick.com/ good to great music, quite expensive though
- http://blog.rakeingrass.com/ source code for indie games that are being sold, I’m sure there’s a lot of things you can learn from that
- http://www.mayang.com/textures/ free hi-res textures
- http://www.freesound.org free sound fx, varying quality
- http://www.tiledtextures.com/shoppe/ tiled textures, hi-res
- http://www.cubixstudio.com/ Artists for Hire and premade Art packages for low price
- http://www.grungetextures.com/ Grunge Textures, hi-res and free
- Discussion on stackoverflow.com: best place to look for (free) game audio, graphics, etc. Contains some great links.
- http://www.odesk.com/w/ Contractors for Hire, look here for Artists, Musicians, etc.
Existenzgründung
Starting Point for Digital Distribution Research:
- Wikipedia on Digital Distribution http://en.wikipedia.org/wiki/Digital_distribution
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List of sites which host shareware etc for download:
List of potential Digital Distributors:
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Spell of Play
- http://www.spellofplay.com/about
- Very interesting pay model and philosophy. They run their own digital download service hUb. The idea is that games published on hUb are sold for a low price initially, or free, and as the game develops and improves, the game’s price may go up over time. However, those players that support the game early on will always have access to upgrades for free. In effect enthusiastic gamers can drive the development of certain titles and as a benefit get the updates for free.
- I haven’t tried it yet but i think their philosophy ROCKS! The only downside: from the website it’s not clear if you can submit your own games to them.
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GameTrove
- http://www.gametrove.net/about.php
- “Upload and make Money”
- Ad-Driven site for developers, eg. developers sell their games on their own terms, GameTrove profits come from site ads instead!
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BigFish Games
- http://www.bigfishgames.de/company/game-developer.html
- Most compelling “show us your games” attitude so far.
- Casual games, with web games going strong.
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Reflexive
- https://cc.gamecentersolution.com/index.php?page=Help/Developers/DeveloperProgram
- They say they are developer-friendly, they are the only ones with a developer FAQ.
- 40% revenue share but requires proper tax form to avoid withholding taxes (probably goes for any transactions with a US company)
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Oberon Games
- http://www.oberongames.com/publishing.asp
- Offer publishing, marketing, etc.
- Casual games only, main target audience is female and over 30.
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GamePro Labs (GamePro also publishes GameStar)
- http://www.gamepro.com/labs
- “Call for games” but limited to few titles a year. Explicit mention of indie developers.
- “Contact Us”
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GreenHouse (Penny Arcade, HotHead Games)
- http://www.playgreenhouse.com/about
- Specifically targeting small and indie developers and offering support.
- “Contact Us”
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InstantAction / GarageGames (Torque developer)
- http://technology.instantaction.com/
- “Contact Us” – for all options
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Direct2Drive
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Impulse Reactor / StarDock
- http://www.stardock.com/about/
- “Partner With Us”, no further information for developers
- Also offers applications and tools for download.
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Gamecock (acquired by South Peak Games in late 2008)
- http://www.southpeakgames.eu/
- Click “Contact” then choose “Developer Inquiries”.
- No “Contact Us” for developers or anyone. Seems more like a traditional publisher.
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GamersGate / Paradox
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WildTangent
- http://about.wildtangent.com/contact/publishformcontact
- “Contact Us”
- Controversial client software (privacy issues, considered spyware by some)
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eBay
- it may be worth a shot to try selling your own game via eBay
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PopCap
- http://developer.popcap.com/forums/pop_index.php
- They have a developer forum and programming framework free of use
- However: they don’t accept 3rd party game submissions anymore.
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Yahoo Games
- http://games.yahoo.com/
- No contact info for developers
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Steam / Steamworks
- “[not] ready for Mods or games likely to have a very small install base or just starting out with growing their user base”: https://partner.steamgames.com/documentation/mod_team
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XNA Community Games
- No deployment and no payment for german Xbox Live users.
- Maybe possible by using a “proxy developer”? (possibly illegal)
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Gametap
- Not yet available outside US/Canada (Germany: coming soon)
- No information/contact for developers
- Controversial
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Games for Windows LIVE / Microsoft
- No contact for developers
- Must meet certain specifications: http://msdn.microsoft.com/en-us/library/bb173456.aspx
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GoodOldGames
- http://www.gog.com/en/support/contact/business
- “Contact Us”
- Only for older, discontinued games
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iWin
- http://www.iwin.com/
- Casual games, no developer info
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JumboPlay
- http://www.jumboplay.com/
- Currently unavailable (maintenance)
- Asian Market
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RealArcade
- http://www.realarcade.com/
- Server unavailable
- Website currently only works with IE and Firefox
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Zylom
- http://www.de.zylom.com/
- European subsidiary of RealArcade
- Casual webgames
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GameHouse
- http://www.gamehouse.com/
- Casual webgames, no developer contact
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Pogo
- http://www.pogo.de
- Casual games, no developer contact
Additional indie game dev links:
- Indie Games (IGF/IGS) http://www.indiegames.com/
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Game Developer Magazine
- industry reports worth $1,000 of statistics & data: http://www.gamedevresearch.com/
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Making Indie Games
- http://makingindiegames.com/
- Tutorials, Starter Kits, etc for Torque, XNA, C++ and more
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Rampant Games
- http://www.rampantgames.com/
- They carry some cool niche RPG games and have a great community, many are developers themselves:
- http://www.rampantgames.com/community/
- And of course the blog, especially “20 ways to make money making indie games”:
- http://www.rampantgames.com/blog/2006/06/20-ways-to-make-money-making-indie.html
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RPG DX – center of indie RPG development
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Elder Game
- http://www.eldergame.com
- Generally great resource for game design and production
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DevBump
- http://www.devbump.com/
- Industry news: business, development, games
- Seems to have a focus on the whole indie thing …
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Eludamos – Journal for Computer Game Culture
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Chronic Logic – makers of Bridge Builder
- They also take Indie game submissions although looking at the number of titles they only offer to host only very few 3rd party games.
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The Independent Gaming Source
Oh, you made it all the way down here? Ok then please leave me a comment. I’d appreciate a “well done” or “me was here” or another link i’ve been missing out on or any of your thoughts on indie game development in general or even something specific maybe?










Great Collection of Links.Thanks
[...] Indie Game Developer Links Gamedev.net [...]
Me was here!
Anything specific to web-based indie games on the horizon? I’m just about to start thinking it over properly and haven’t found anything that wasn’t aimed at stand-alones…
Actually yes, but it’s just an engine for now: PushButton Engine (Flash Engine, Open Source, from the developers who birthed Torque & GarageGames)
I have ignored the web games so far but i definetely need to dig deeper into this. Also, the Unity Engine can also publish to web but requires download/installation of the Unity WebPlayer.
It’s an impressive list… Thanks a lot…
Here are some addiitional links on some presentations, resources and tutorial.
http://www.xnaresources.com/pages.asp?pageid=8
http://www.xnagamefest.com/presentations08.htm
http://www.kongregate.com/labs
http://www.gamedev.net/reference/art/features/CoderGameArt/
http://www.dreambuildplay.com/main/default.aspx
http://incompetech.com/
Enjoy!
Hi!
Great resources, just thought I’d send one along that I didn’t see listed here for digital distributors:
http://blog.wolfire.com/2009/01/indie-friendly-online-distributors/
Shameless advertisement:
You can found some game content packs on our website http://www.frogames.net
There’s also some nice Twitter accounts to follow for indies.
Amazing!!
Thank you very much for all these links!
[...] http://www.gaminghorror.net/indie-game-developer-resources/ Categorías:Actualidad Etiquetas:comercio, digital, distribuidoras, enlaces, independientes, indie, marketing Comentarios (0) Trackbacks (0) Deja un comentario Trackbacks [...]
Nice job on these links! I see you on the Cocos2d forums, and made my way over here, and man… You’ve got some links! Thanks again and good luck with your game!
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