I just skimmed over Paul Graham’s post: What startups are really like.
I nodded a couple times – as far as i could relate with my little startup experience. What makes this such an essential post is that it contains lots of good excerpts from actual startup founders. I’ve read all of them and each of these small sentences is a little gem.
I’ve been thinking about how to go indie and make money from self-made games lately. I did some research on the Internet and wanted to share my Indie Game Developer Resources.
Do i intend to go indie myself? Definetely maybe! If the time is right (ripe?). If i’m convinced i can make a decent income with it. If i’m certain that this is what i want and i’m not going to be forced to push out “match 3″ or “hidden object” games for the rest of my life, month after month. Heck, i didn’t even know that “match 3″ and “hidden object” are considered game genres – but apparently they are huge in the casual (web-) games market. So there are many “what if’s”, it’s unlikely i would go indie soon. On the other hand, i am inspired and at the moment, this is my goal. Not to make a career inside EA but to make a living creating creative games, following in the footsteps of (as an example) the World of Goo developers. Their “the making of” interview is a highly recommended reading.
Typically any developer who thinks about going indie has three questions:
- how to get started as an Indie Game Developer?
- how to make a living (aka money) with indie or casual games?
- what games to make and what audience or market to target?
However, as usual, every story is different and there’s no simple answer to any of these questions. But there are a lot of resources out there and i’d like to share some of them with you. Read as many user stories and sales reports you can get your hands on – you want to know what’s possible under the best of circumstances. Remember, if you see sales reports and read success stories – this is the upper end of the spectrum. Your efforts are likely to be much lower than that, keep that in mind. Not every wannabe indie developer has the guts to scrap together his life savings and work on a classic RPG for two and a half years!
I hope you find my Indie Game Developer Resources useful. No i did not break it up for you into edible chunks, the whole point is to get your own idea of what it takes to be(come) an indie developer. You have to do the necessary research, i’m just saving you a little time to find all these sites.
Of course i’d appreciate it if you’d send me some links back. Please post them as comment, thank you.










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