Downsized: The Wake-Up Call

On April 2, 2010, in Business & Industry, Experiences, by Steffen Itterheim

Today i learned about Downsized Games through an interview on Gamasutra: The Upside Of Downsized And Desperate.

It wasn’t in Gamasutra’s newsletter, it wasn’t on Facebook or Twitter. I was on Gamasutra for a different article as i glimpsed over that article’s headline and was immediately interested to see if that was really the kind of inspiring article i hoped it would be. And it was.

Downsized Games is a group of 4 people, previously employees of Pandemic who got shut down … well, not the people but the company, although the downsizing effect obviously has been a huge wake-up call for them. As Manny Vega puts it:

“You can see when developers are just making games for the paycheck, and no matter how skilled they are the game lacks that ‘sparkle.’ If we ever get to that point, I hope EA buys us for a ton of money and then shuts us down. It’s a hell of a wake-up call.”

I can totally understand them poking fun at EA and the person we only know as “JR”. The mystical ruler of the empire if you will. The one and only. He, who we would be watching on Livestream when he gave his quarterly earnings speech to the company. A ghostly appearence of the man we never knew. Joking aside, what i found interesting during my time at EA is how my colleagues started making fun of him in a way that was both ridiculing yet still expressed admiration. Maybe that’s because he was never as blatantly evil as that other man Bobby Kotter. Or it was because he was a good man fighting a lost cause. Or none of that. In any case i remember that he was present throughout, everyone knew who he was and they were talking about him or what he had said or done. Sometimes his image was used for evil purposes, like if you wanted a colleague to do something and who then pointed to JR’s image on the wall – where he was portrayed smiling and looking handsome – then saying in a creepy, mysterious voice: “Oh no, i can not do so, the JR would not want this.”. All in good fun without hard feelings – as far as i can tell. I bet it must be a whole different story for the people at Infinity Ward though. I can only hope for them to find the necessary comical relief in a common enemy but their target is too easy, i just hope they don’t fall for the dark side.

Err, anyway, as far as i’m concerned, i can’t wait to see their game BulleTrain hit the App Store. Because there we have another couple of former EA game developers who suddenly start doing their own thing and learn how many details go into making even the simplest of games. Our Black Hole game is no exception and i just hope that in April we’ll finally see it on the App Store – it has been basically finished since i don’t know … probably at least 3 months if not more. But we still keep working on it on the side whenever we find the time to implement required changes, fixing bugs and doing the final polish to a codebase that – admittedly, looks nasty to me now. It was a learning process after all, and not just learning the iPhone platform or the iPhone SDK but also Objective C and the cocos2d engine, Xcode, the Mac OS and above all trying to start a venture-capital funded game development business.

Here’s to Downsized Games. Cheers, guys! Game long and prosper!

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Your daily dose of Gamasutra

On March 16, 2010, in Good Advice, by Steffen Itterheim

Due to lack of time (one project submitted last Friday, another went feature-complete today and a third is to be release in 2-3 days) i just wanted to share two Gamasutra links:

Brief Guide to GDC 2010 in case you missed it. Contains links to and summaries of the most important … err, stuff that happened at this year’s GDC.

The State of Agile in the Game Industry by none other than Clinton Keith. Clinton is a well-known Scrum Trainer in the game industry and as far as i’m concerned, the only Scrum trainer i know of who has a background in game development and is teaching primarily to game developers.

Some MMO developer got fired. Not that interesting until you consider that the guy who fired him, Derek Smart, commented on this article to explain some of the reasons for doing it. I actually appreciate that he is so forthcoming. It doesn’t really end speculation but it’s certainly more refreshing and real to read than the usual “Our XXO has left to pursue other options and we wish him well.”. You know, corporate bullshit. And yes, i am absolutely sure that some people deserve not to get another job like the one they got fired from, to protect the industry as a whole. I’m not talking about the guy in the article but generally speaking, and specifically i could think of a select few who are of the “ungovernable” or “unable to learn” kind. Luckily a rare species but even one specimen can do great damage if in a position of power.

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About losing ownership and investing in yourself

On November 11, 2009, in Good Advice, by Steffen Itterheim

Gamasutra has posted an incredibly insightful and interesting interview with Randy Smith and David Kalina, the creators of the iPhone game Spider. They give a lot of good reason why it’s so compelling to work in the indie space and on the iPhone specifically. I could relate to basically all of it, and was fascinated. Highly recommended read!

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