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	<title>Gaming Horror - it&#039;s a Game Dev&#039;s Life &#187; gdc</title>
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	<description>Video Games, Game Development, Scrum &#38; Agile, Indie &#38; Freelancing, and the occasional horrors of life</description>
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		<title>Your daily dose of Gamasutra</title>
		<link>http://www.gaminghorror.net/steffenj/your-daily-dose-of-gamasutra/</link>
		<comments>http://www.gaminghorror.net/steffenj/your-daily-dose-of-gamasutra/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 00:55:19 +0000</pubDate>
		<dc:creator>GamingHorror</dc:creator>
				<category><![CDATA[Good Advice]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[Clinton Keith]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[Scrum]]></category>

		<guid isPermaLink="false">http://www.gaminghorror.net/?p=1835</guid>
		<description><![CDATA[Due to lack of time (one project submitted last Friday, another went feature-complete today and a third is to be release in 2-3 days) i just wanted to share two Gamasutra links: Brief Guide to GDC 2010 in case you missed it. Contains links to and summaries of the most important &#8230; err, stuff that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8220;Cobbler, stick to your last.&#8221;</title>
		<link>http://www.gaminghorror.net/steffenj/cobbler-stick-to-your-last/</link>
		<comments>http://www.gaminghorror.net/steffenj/cobbler-stick-to-your-last/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 20:34:54 +0000</pubDate>
		<dc:creator>GamingHorror</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://www.gaminghorror.net/?p=869</guid>
		<description><![CDATA[(German: &#8220;Schuster, bleib bei deinen Leisten.&#8221;) Concerning the GDC Europe lecture i&#8217;m still planning to submit. I&#8217;ve given it much thought but even though the motivation and passion topics might be great to rant about, i don&#8217;t think i bring the background with me to sound truthful. Also i&#8217;m having a hard time coming up [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What (de)motivates you?</title>
		<link>http://www.gaminghorror.net/steffenj/what-demotivates-you/</link>
		<comments>http://www.gaminghorror.net/steffenj/what-demotivates-you/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 19:50:49 +0000</pubDate>
		<dc:creator>GamingHorror</dc:creator>
				<category><![CDATA[My Rants]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[roundtable]]></category>

		<guid isPermaLink="false">http://www.gaminghorror.net/?p=842</guid>
		<description><![CDATA[Over the weekend i have been thinking about my lecture idea on and off. Something didn&#8217;t feel right. Passion is a great thing to have, and there&#8217;s a lot to talk about &#8211; but what do i really want to get across? What is the point i would be making holding a lecture about passion? [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>&#8220;You can&#8217;t build great games on compromises&#8221;</title>
		<link>http://www.gaminghorror.net/steffenj/you-cant-build-great-games-on-compromises/</link>
		<comments>http://www.gaminghorror.net/steffenj/you-cant-build-great-games-on-compromises/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 23:07:00 +0000</pubDate>
		<dc:creator>GamingHorror</dc:creator>
				<category><![CDATA[Good Advice]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[lead]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.gaminghorror.net/?p=807</guid>
		<description><![CDATA[This &#8220;quote&#8221; came into my mind yesterday. I don&#8217;t know if it holds any truth &#8230; i think it does but then, i haven&#8217;t actually thought about it. It&#8217;s more a gut feeling. Am i right if i&#8217;m thinking that the greatest games come either from small but dedicated teams, or a team lead by [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>More about my passion (or lack thereof) as a Game Developer</title>
		<link>http://www.gaminghorror.net/steffenj/more-about-my-passion-or-lack-thereof-as-a-game-developer/</link>
		<comments>http://www.gaminghorror.net/steffenj/more-about-my-passion-or-lack-thereof-as-a-game-developer/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 20:47:14 +0000</pubDate>
		<dc:creator>GamingHorror</dc:creator>
				<category><![CDATA[My Experience]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[GM_ODE]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[ODE]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.gaminghorror.net/?p=797</guid>
		<description><![CDATA[Today i&#8217;ve had some time to think more about Passion. My girlfriend and i were cleaning up the house, throwing out old stuff to make room for less old stuff. A couple of things popped into my head here and there. One being that i need more exercise. I&#8217;m exhausted. I also remembered this one [...]]]></description>
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		<slash:comments>1</slash:comments>
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