First off, some history. I hated one of my company’s rating system with every fiber of my body. The system had 5 options, from best to worst. I changed the ratings to protect the innocent:

- significantly above expectations
- above expectations
- met expectations
- below expectations
- significantly below expectations

When that system was first explained to us, and subsequently as well, a point was made to stress that “as expected” is really actually a rather good rating! And you do have to work a lot to achieve that rating. And of course, the SAE rating is “reserved for gods”. Those were actual words!

On the other end of the scale, if you got a SBE you’re basically out. It was said that two months in a row with SBE and you’re history, or three times within a year or two, something like that.

So the whole realistic range of ratings one could expect to get was actually limited to 3: AE, ME, BE.

Needless to say that system lent itself to creating rumors. Upper management all getting SAEs to save their bonuses or leads not having the guts to give an unpopular employee the deserved SBE rating were rumor mill food throughout. Many employees regardless of rating despised those ratings and the one on one meetings. Some departments even dropped them altogether while others were just not using them to actually discuss employee progress or issues – the ratings and reviews were viewed as annoying bureaucracy that you would just have to get over with every month. Since that rating system also determined how the bonuses were distributed among employees there was natural tendency for most to want higher ratings, whether deserved or not. Some got them, undeservedly, others didn’t, undeservedly. The ratings seemed to have depended more on the Lead and the employee’s character and liking than on actual work done and the quality of that work.

In turn, giving an employee a higher rating could jeopardize the Lead’s rating if he considers that only so much points are available for the studio, and higher ratings mean more points spent. It’s just a theory based on statistics. If more points are still available by not giving your employees a better rating, you yourself might have a better chance of getting a better rating because of the surplus of studio points that can still be spent. By trend, i would not be surprised to see the higher ups getting, on average, higher ratings than the workforce below them. This is simply greed at work both in the sense of what it’s affecting and where it’s having its effects. Overall, the system was unfair and brought with it all the negative effects it wanted to avoid.

So, while i was trying to setup a company with my colleagues, i devised a way to rate employees without using any numbers but instead, accepting the fact that evaluations are always something that is analogue and can’t really be measured with any accuracy (unless done or supervised by a trained HR representative with proper protocols and measure points). Definetely employee ratings can’t and shouldn’t be forced into a system that leaves you with only 5 or even just 3 choices.

Now, here’s my employee rating concept. First, you draw a half-circle with any drawing program so that it best fits the paper. From the center of the circle you draw a line (blue in the picture) straight upwards to the “middle” of the semi circle. I’ll attach a picture, excuse my terrible drawing skills (i’m a programmer):

The line intersecting the half-circle represents the team’s goal for a certain time period. You can label that any way you that makes sense to you (and your employee). Essentially you have two parameters to rate on: length (or amount, measured in distance from center) and direction. How exactly you define these is up to you and can be changed depending on your needs (hence: agile). You could even measure the relative distance between two points on the left and right side of the half-circle if you have something to rate that is mutually exclusive, as in the amount of work done in Project A vs the work done in Project B. Be creative and provide a meaningful and simple to understand context for measuring the work of your employees. I give you some examples further down.

When you rate an employee, you can only consider two things: for example how much work was done by the employee, and how much it helped get the team towards the goal (or the quality of the work done, or …). The amount of work you rate by putting an X closer to the circle border, the more work that employee has completed. You put the X closer towards the line if you think the employee’s work was very beneficial to achieving the team goal, or further away if it wasn’t (it could still be meaningful work though). By limiting the review to two items you communicate a clear focus of what’s (most) important to you and the company.

The ideal, perfect employee will have it’s X on the circle where the blue line intersects it. But that will rarely happen. Here you have the option to put the X still on the circle but more on the right or left side of the half-circle (which side can matter, later more on that). What you say by this: “I appreciate you’re working hard, but it’s not really helping us get toward the goal. Try to focus your efforts on work that helps us accomplish our goals”. The other extreme would be an employee that scores on the line but very close to the center of the circle. By that you mean: “Your work is always in line with our goals but your output could be much improved.” At this point try to find out why the work output is so little and offer help, training or try to work with daily goals.

The rating process should be done by the Lead/Manager and employee together – the employee first rates himself by placing an X with one color, then the Manager does his X rating with another color. That way significant misalignments in perception of reality are easily observed and can be discussed. If, during the discussion, either one changes their mind and would change the rating, throw away the paper and do it again until both are satisfied. It’s absolutely ok and encouraged that both X’s are still on different locations.

Make notes and put them on a separate sheet or on your computer but make sure ratings and notes can later be put back together (eg add month & year plus employee name to both sheets).

Now if you’ve collected several such sheets, and preferably they’re put together so you can flip through them (smaller sheets of paper work better) you can then “animate” the ratings of the previous months by quickly flipping through the papers. You may notice:

- seemingly random and wild fluctuations
- a steady incline or decline
- relative stagnation

Plus you have on record that an employee rates his own work usually higher or lower than the manager. This might be important information since in my experience, over- and underestimating one’s own work are often causes of numerous other issues and tend to hinder people from achieving great results. But even worse are misperceptions of the manager. These misperceptions can even make people depressive, frustrated, aggressive, or simply assholes – regardless of whether it’s their own perception of reality or that of the manager’s which is wrong.

It also gives you a chance to consult with others if you see such misalignment in the ratings because sometimes, it’s quite simply the manager’s limited point of view about an employee’s work, or the employee is not particular good at selling himself. It may be a simple matter of lacking PR skills, not playing the corporate politics game or the manager not having been present during the greatest accomplishments of the employee.

So for a yearly review you have a cute animation of the ratings and you can take into account things like continuous improvement or decline, highly fluctuating ratings etc and ponder respectively discuss the reasons for that.

I believe rating people without numbers takes away a lot of stress and anxiety that people put on themselves when it comes to rating oneself or others, especially if it has to be in concrete numbers and more so if the scale gives only limited options. I’ve seen Managers write down “in-between” scores, like a “ME+” in order to show it was a little more than expected but not enough to get the higher rating. However, such nuances are lost when you enter them into an electronic system that doesn’t allow such fractional ratings. Rating someone is hardly fair. But it could be made much more playful by using pens and ratings without a scale – since this is a highly subjective thing and the point is not the rating but the discussion that revolves around it.

The ratings can also be personalized depending on what you expect of the employee. By using a Team Goal you can bring and keep your employees focused on completing the team’s goals. Especially if you have issues of the team not really sticking their noses together. On the other hand it could simply be a subjective measure of the quality of the work that was done instead of using the Team Goal, apply that quality goal to all employees if you have overall quality issues with the team’s work. This way you can show that you have an eye on that particular issue.

In addition you can do a nice thing with these ratings: often employees tend to have more than one area of expertise. A programmer might also be a Lead, an artists might also do level design, a database editor might also keep your server in shape – and so on. You can rate the main two jobs (and no employee should ever have more than two “main” jobs btw) separately by choosing one side of the semi-circle to stand for one job, the other side for another. So you can rate people highly for doing efficient and error free database editing but you also determine that you finally need to hire an efficient System Administrator at your company and relieve the database editor of that task.

There may also be employees who enter a new field, or want to transition towards a specific area of expertise. Let’s assume you have a programmer who’d much rather do game design instead. So one side of the semi-circle is for programming work, the other for game design work. You work out a schedule for transitioning that person’s work and over time you should see the amount of work done on one side go down in favor of the other side’s work done going up. However, if that new side’s line of work does not have the expected quality (the team goal) and it doesn’t improve as much as you expected, you can slow down the transition, help that person improve in the new area, or just cancel the transitioning altogether.

This picture might be read as such: Employee has done good work on the programming side overall but due to his lack of experience he rated his quality and amount of design work much higher than the manager. Both should discuss the discrepancy between their ratings. Did the manager overlook something? Is the employee overconfident about the work he delivered?

I know a system like that is hard if not impossible to implement in a large corporate environment. But the idea was really evaluating employees of smaller teams/studios.

Any thoughts?

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This will be an interesting read. Btw, you can read an excerpt from this Book on Gamasutra.

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This “quote” came into my mind yesterday. I don’t know if it holds any truth … i think it does but then, i haven’t actually thought about it. It’s more a gut feeling. Am i right if i’m thinking that the greatest games come either from small but dedicated teams, or a team lead by a game-designing maestro – and a passionate leader – and an occassional dictator? And why do i have to think Peter … Peter … hmmm … english guy with a french surname. Darn, can’t remember.

Yet another thought … i’ve been doing that a lot lately btw. All in preparation for a possible GDC talk. So, here’s the thought: don’t lock yourself in, or out (no, i’m not talking about forgetting your keys). You may think you do the best of your work alone. And while that may be true, it is absolutely critical to balance that with collaboration, participation and socializing. Easier said than done … more often or not, you can’t lock yourself out to get work done because you’re working with others, sharing a room or even a hall. You have basically no way to escape the collaboration, participation or socializing that happens around you, distracts you. Since you don’t get any quality work done you get anxious, easily upset, and eventually frustrated or even depressed. I’ve been there. In turn, you’re trying to avoid that as much as possible (been there too) so you end up with less and less collaboration, participation or socializing. It’s a downward spiral, behold! Don’t look into the light!

Share your passion! I was wondering if i should name my talk “Share your passion!” even though i’m not even sure what kind of message i really want to convey, or how. But it feels like a good start. It’s just … i don’t think i showed passion for a long time, not for a prolonged time certainly. So it’s also a reminder and a reinforcement to myself to do that more often. Stay true to your words. Put my money where my mouff iff. Ippf rylly haad to takf wipf a moufful off monee!

Passion is contagious! True. The bad thing is, people can also get really passionate about all the wrong things. Blow them out of proportion. It too ends up infecting people, spreading like a virus, hurting morale and motivation. It’s a double edged sword, swung to the wrong side by doubt and pessimism. So for a leader, or any role model, it’s really important to be passionate in just the right ways. Jesus Christ, that’s f**king hard! But someone’s gotta do it. After all, we’re but humans and have to learn our ropes. I believe the best leader is both a caring teacher and a motivated student. If in doubt, inquire! And don’t squeeze out cheesy motivational speeches, yikes! Yay, doing great, huray, gratz, we love you all, see you next year.

Blogging. In a way it’s what i did 15 years ago on Compuserve. Putting myself out there. Earning respect. Getting feedback. Being recognized. Almost inadvertently summoning opportunities. Here i go again!

“I was just following orders.” … an excuse we know from soldiers. But, is that something that also applies to (large) game development teams? Not happy with a design decision but implementing it anyway? Don’t like the art style but still drawing those awkward squiggles? Questioning yourself why you’re doing this but still doing it? And how seductive is a steady income, stock options and a 9-5 job really? Enough to let all the passion go and just do yer frackin’ job?

It really matters who you’re working with. So obvious, right? But how does it matter? Not so easy. And typically, people around you aren’t all that bad – it’s just that you have to work with them. And you got work to do, too. So you would rather avoid them, instead of cooperating? Or on the contrary, how about collaborating with the people at work because they’re also your friends after work? How much better is that? … Of course team size matters, too. On a small team, you even go to dinner every day with the people you don’t like. You’re still connected because you’re all in it together. On a large team, you can basically just do two things: spread yourself thin, meaning keep shallow connections with lots of people – or maintain strong relationships with only few people, creating either a jelled team or a clique of jerks – depending on how you’re seen from the outside. And what the team/clique thinks overrides anything the company, or management, desires from you. So it’s crucial to build small jelled teams and align them with the business goal(s). But how? Ah yeah, see above: must … have … great … leaders. Will pay money. Go directly to hell. Do not collect tax. I should mention that it’s really incredibly hard to break people out of habits. It can’t be forced, it can only be encouraged and must be nurtured. Ever tried that on yourself? A diet maybe? Quit smoking? Switching from car to bike?

I once had passion for computer hardware. Building computers and fixing them. I worked part-time for six years in a small shop with very limited budget. The costumers were basically “hand-picked”. We got to buy the hardware cheap and learned what was useful and what wasn’t without having to buy it ourselves. It was fun and a learning experience for the most part. I then worked for a company which had their own two-story office building. They sold computers mainly to institutions like schools. They had an amazing repair shop with all the tools and plugs and spare parts you can imagine. They even had an assembly line and a warehouse, and a super-hot blond desk lady everyone was secretly obsessing about. I got to drive through half of germany for weeks on end just basically re-plugging gfx cards or replacing memory sticks and if that didn’t help, bringing the computers back home, occassionally staying on the road in hotels of my choosing. I made a lot of money from paid overtime i spent in traffic jams listening to the radio. I quit after just 6 months to start my career as a Gameboy game developer.

One word of caution: don’t suck too bad at your job, no matter how bad you feel about it, how much you’re not motivated right now, how much you’re pissed off because of your boss, coworker or the stupid bugs that only you are getting. How to do that is anyone’s guess. I don’t have a success formula for that, other than: don’t suck!

You are not the greatest, either! Keep that in mind. No matter how much you believe in what you do, always be open for suggestions. Don’t try to convince people, listen to them, incorporate some of their suggestion in your work where it doesn’t hurt or matter, then keep doing what you believe in. It’s the best way to make both sides happy. But again: no success formula for that. How do detergent companies and bio yoghurt companies come up with their formulas? Ah, i remember now … they pull them out of thin air and make them sound good by applying effective-sounding words like “bio” or “dura” or “mono” or “pH neutral” or other such things. It makes your gut bacteria go crazy just to hear them. Hmmmm ….

Tell people only what they need to know. You have no time and lots of people to inform and also more important things on your mind. It’s understandable you want to get this over with quickly. The game needs to move forward and the decision is righteous and sufficiently researched. Have an answer prepared for any critical question that may pop up. Just don’t consult with the people who are affected by the decision before you make it. That will just slow you down. This was sarcasm. Or was it cynism? I always get the two mixed up.

Games have a set of defined rules. The best games are said to be easy to learn and hard to master. Teams, on the other hand, have no set of defined rules. Developing great games is hard to learn and almost impossible to master. Wait a minute, don’t we have a code of conduct? Naming guidelines? Coding conventions? Acceptable behavior talks? Sexual offense education? Disciplinary actions? Fixed meeting schedules? Rules for properly flushing the toilet and refilling toilet paper after each use? Don’t fool yourself: how often are these rules broken? More than they are followed is my best guess. And that affects only the team … did you know that great games are sometimes made by breaking the rules at the right times? You should be happy you’re having such a team of non-conformists.

On a related note, i can wholeheartedly recommend reading this Book excerpt on Gamasutra: How Game Developers Choose Leaders

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© 2010 Steffen Itterheim aka Gaming Horror