Kudos to Kodu!

On June 22, 2009, in Design, Games, Good Advice, by Steffen Itterheim

I’m really anxious to find out how this whole Kodu thing works and what you can do with it. Kodu is a game creation tool for Xbox Live Community Games, or Xbox Live Indie Games as it is now called. It is developed by Microsoft Research. From all i can see over the web it isn’t yet very popular and stays well under everyone’s radar, which is a shame and why i’d like to give it a little support here.

Just reading Kodu’s list of key features might give you the impression that it’s far from impressive. You get a few editors for Terrain, Paths and so on and it’s programming language works without the use of a keyboard. Personally, however, i fell this could really get a lot of people into actual game development without needing to learn all the technical details of a programming language or the target system’s hardware capabilities. It actually wants to make the development process itself as a playful experience. Just take a look at how Kodus iconic programming language works:

The next example is a bit more complex. Can you guess what it does? Hint: saucers are your enemies.

Click on the picture to get more information. In short, this raises a blue shield around your ship and as long as it’s running all saucers that bump into you get killed. Neat.

You can use it for parenting, too. This world’s creation was directed by a 5-year old.

And this screenshot shows the proof of concept for a 2D platformer.

So, in case i got you interested in Kodu, head on over to the Kodu blog to read up on their latest developments. And as always, Wikipedia has some background info on Kodu and explains the programming language.

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