Quick Note This resource page hasn’t been updated in over a year. Content may be outdated and is certainly incomplete. I leave it online as is because it’s frequently visited and does serve as a good starting point for further research.
The List This is my annotated link list of everything that is helpful in answering the question: how to become an Indie Game Developer? It includes war stories, links to sites where you can upload games, e-business, legal, free assets, game development techniques, and more. I’m irregularly updating it whenever I learn something new as part of my “research project”. Will i ever go indie? Do i have what it takes? Can i make a living on creating indie computer games? Well, that’s what i’m trying to find out, too…
Please excuse the sloppy layout of this page. This is basically a reference for me, sort of an enhanced and shared bookmark list. I don’t put much effort in it right now other than adding more links. Once I’ve learned which resources are truly great and useful and when i have quite a bit of free time to waste i’ll eventually improve the layout and content of these pages, just like my Scrum pages over here.
Runescape classic is a game, or was a game. It was not the first version of the runescape, as there was a beta version of it called Devious Mud. It was released in 1999 with only a handful of people able to play it (Andrew Gower, if you’re still reading this — I would love to try it out!). Nonetheless, Andrew Gower and family (Paul Gower, Ian Gower) decided to make Runescape based on this version and released it in 2001. It was a success and therefore Runescape 2 came out, and so on. This particular blog post will talk specifically about Runescape Classic and answer the question if it is still playable in 2019.
Short answer: Yes.
Long Answer: No.
Let me explain. Runescape classic closed down in 2018. There were not many players, most of those players were using automated software AKA bots, macros. Two of the main reasons why the game was closed was because 1) people moved on from the game and 2) the Jagex team had to focus on the other two latest versions of their game.
Now, you may ask, how is it playable if shut down? There is a thing called a private server, which is essentially an illegal game server that duplicated runescape classic and lets people play. Now, the reason that it is illegal is because 1) it breaks A LOT of copyrights 2) it obtains NO authorization from the rightful owners — neither Jagex nor the Gower brothers. These private servers have passion, but blatantly copying the game using stolen content without asking anyone is a big no in my book. Additionally, you don’t know the people behind these private servers or when they will decide to turn the servers off.
I loved runescape classic as much as you, or even more, however I see private servers as a very risky thing for the reasons mentioned above, but also the risk of viruses/malware. Now, if a reputable company with a name bought the rights for the game, I would be all for it. But this has not happened yet.
If you do want to play, I will talk a little bit about the existing private servers. I will be using my research, along with my friends personal experience of playing some of these private servers.
The current list is as follows: RSCEmulation – 63, RSCRevolution – 64, OpenRSC – 4, RSCVanilla – 5, RSCDawn – 7.
The names listed above are listed from oldest to newest, by creation date.
To give you an idea of how many people are playing each server, I wrote the number of online users besides the server name. As you can see, most people have moved on from runescape classic altogether.
UPDATE: I have talked to one of my friends in detail that still plays runescape classic private servers and am happy to give the pro’s and con’s of most of these servers.
RSCEmulation Summary: Decent server, very active, bought/sold ownership is constant. Pro’s: – Very Active
Con’s: – Constantly bought/sold ownership – Not fully replicated – A mix of RS2 skills, abilities, not 100% RSC. – Pay-to-win
RSCRevolution Summary: Decent server, very active, original ownership. Pro’s: – Very active – A lot of development – Helpful staff members
Con’s: – A heavy mix of RS2 skills, abilities, not 100% RSC. – The most heavily modified private server, including skills, landscape and items. – Pay-to-win
OpenRSC Summary: Decent server, active development, open source. Pro’s: – Semi-active – A lot of development – Open source – No pay-to-win
Con’s: – Low player base
RSCVanilla Summary: Decent server. Pro’s: – Semi-active – No pay-to-win
Con’s: – Lower player base
RSCDawn Summary: ?? This server has not been tried yet. It’s relatively new with a low player base.
Should you play a private server? You may want to, but you will probably be disappointed. If you were to choose a private server to play runescape classic on I would recommend OpenRSC. It is open-source, there is no membership fee’s and there is no pay-to-win.
For me… I will be moving onto other games. Rest in peace Runescape Classic.
I’ve started playing F.E.A.R. 2 yesterday, i completed the first three “intervals” as they call it. As someone who didn’t quite think of F.E.A.R. as being particularly frightening, or even horrifying, i was wondering wether and how the second part managed to grip me.
Yes, it did grip me. Somewhat. Not as intense as Dead Space but it definetely had me on the edge a few times. Still it made me wonder … the horror scenes are very well put, the sound is great and adds to the shock element, and so is anything they do with the lighting. It’s better than the first F.E.A.R. because it has the typical extra care and polish that goes into a sequel. But under the surface i’m once again starting to get used to and “meh” the horror the game throws at me. I can’t say i’ve had a revelation but i certainly come to understand a few things why it doesn’t cause me to shiver and crawl under my blanket as much as Dead Space did.
First of all, the horror in F.E.A.R. is – at least so far (and as far as i remember the prequel) – almost completely detached from the action. As a player, i quickly realized that whatever is happening in the phases of the game where i don’t fight but am supposed to be scared, that actually nothing ever happens to me. It’s more like watching a movie with me controlling the camera but nothing else. So i can feel safe and once you realize that whenever there are no enemies around, the game is just fooling with you and your perception by playing sounds and doing the horror-typical “lightshow”, i slowly become detached from the horror. I’m not “in” it. The horror poses no threat to me, the Combine-like soldiers do. And they usually announce themselves and the game also plays combat music until the final enemy of this wave is eliminated, so i don’t have to worry about being scared while fighting. So basically, F.E.A.R. is two games that simply take turns: a tactical first person shooter, and a “survival horror” game without the survival aspect. You just walk down dark corridors through flickering lights and see if it scares you if you see a shadow at the end of the corridor moving, or glass shattering next to you, or some ceiling panel falling down in front of you, or someone hammering on the window and subsequently getting shot.
Don’t get me wrong, F.E.A.R. is a good game so far, and that the game takes turns between being an excellent FPS and being a horror game without combat has it’s benefits as well and may work better for some people. However, like the first incarnation, the horror elements get old pretty quickly. It’s just too much horror movie standard, if not cliché, elements thrown at you.
Dead Space does a much better job at integration the horror and suspense with the action, because everything that frightens you could also potentially be a threat to you, which makes the whole experience so much more intense. The space setting, at least for me, does a great job as well because you truely feel alone. Ok, almost alone. Whereas in F.E.A.R. 2 while going up the skyscraper in the elevator you see a vivid city around you, helicopters fly by, you’re in an environment that is familiar to you. So, necessarily, the horror seems a bit superimposed on the whole FPS shooter thing, it doesn’t really blend or merge. However i would be surprised if that was ever the intention of the developers. I think they made a conscious decision to have the player go through these horror – shooter – horror – shooter sequences. Maybe it just doesn’t work so well for me? Or maybe their intention was never to scare the crap out of you but instead just to get some adrenaline going to make the upcoming combat sequence so much more intense and then follow up this intensity with carefully crafted horror elements. Rinse and repeat.
In addition the inventory (PDA) in F.E.A.R. 2 pauses the game. Which makes browsing the inventory a “safe” experience, i could imagine some players purposefully opening the inventory screen just to, sort of, relax. Of course, if it weren’t for the constant high-pitch noise F.E.A.R. 2 plays while the inventory is shown. This noise is so stressful (i’m playing with surround headphones) that i can barely skim over the intel texts before i have to close it again. It kills me braincells! In Dead Space on the other hand the inventory is projected into the surrounding 3D world, it feels like part of your character and the game continues while you’re in the inventory. This not only keeps the feeling of immersion, i believe it enhances it even.
If i had to sum it up, i would say that F.E.A.R. 2 is a great game both in the shooter and the horror part. While it is the better FPS shooter (in the classical sense) Dead Space has the stronger experience that goes with melting combat and survival horror together. F.E.A.R. is made for classic FPS combat while Dead Space is made to fear the unexpected, the horror and subsequently dismembering every limb you can find – (still) moving or not.